Description
Developed by Spanish indie studio Moonatic Studios and released in March 2024, One Last Breath is a short, atmospheric puzzle platformer with something earnest to say about the environment. It does not always say it elegantly. But I find myself recommending it anyway.
The first thing I noticed about One Last Breath is how much it looks like Inside. The dark 2.5D environments, the muted colour palette, the silhouetted protagonist moving through a ruined world — the debt to Playdead is obvious and several reviewers flagged it immediately. I think that comparison is fair but slightly reductive, because what One Last Breath is actually doing is its own thing: you play as Gaia — a humanoid embodiment of Mother Nature — trying to restore life to a world destroyed by human greed. That is a genuinely different premise from Inside, and the nature-manipulation mechanics give it an identity that Playdead’s game never had.

Year: 2024
Developer: Moonatic Studios
Atmosphere: Post-Apocalyptic · Haunting · Environmental
Visual Style: 2.5D · Dark Minimalism
Focus / Pace: Puzzle Platforming · Methodical
Platforms: PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X/S · Windows · Nintendo Switch
The Story
Humanity is gone. What is left is a ruined, polluted world — abandoned cities, collapsed factories, mutated creatures roaming the wreckage. Gaia appears, born from nature’s last effort to survive, and sets out to restore what she can. The story is told entirely without dialogue, through environmental details and the contrast between the devastation around Gaia and the small blooms of life she leaves in her wake.
I think the message is clear and I think it is sincere. What it lacks is emotional nuance — Gaia herself has no personality beyond her purpose, which makes it hard to feel personally invested in her journey. The world is interesting. The protagonist is a vessel. That gap keeps One Last Breath from hitting as hard as it wants to.

Graphics
The strongest element without question. The environments shift across thirteen distinct levels — collapsed urban infrastructure, underground laboratories, flooded wastelands — each rendered with enough care to feel genuinely distinct. The contrast between the grey, dead world and the bursts of green and colour that Gaia leaves behind is visually effective and the clearest expression of the game’s theme. There are moments of real beauty here, which makes the bleakness around them hit harder.iginal — something I only found out years later. Go for the 20th Anniversary HD edition if you can.
🌿 Did You Know?
Moonatic Studios committed to planting a real tree for every Steam wishlist addition and every Platinum Trophy earned in One Last Breath. It is one of the more tangible real-world commitments I have seen a studio make around an environmental theme — putting their money where their game’s message is, which I respect considerably more than a game that simply gestures at ecology and moves on.
Gameplay
Gaia can manipulate nature — growing vines to reach platforms, clearing toxic growth, calling on plants and roots to solve environmental puzzles. The mechanic is well conceived and gives the game its own identity. My honest experience though is that the puzzle design does not push the idea as far as it could — most solutions present themselves fairly quickly, and the difficulty rarely rises above gentle. The stealth sections, where Gaia must avoid mutated creatures, generate the most tension in the game and are the moments where One Last Breath feels most confident in what it is doing.
The controls have an occasional looseness that caused a few frustrating deaths in the more precise platforming sections — nothing game-breaking, but noticeable.

Atmosphere
Another World creates a powerful sense of loneliness and vulnerability through silence, hostile environments, and constant uncertainty. The alien planet feels dangerous from the very beginning, filled with strange wildlife, armed guards, dark caves, and unfamiliar technology that Lester barely understands. Even during quieter moments, the world constantly feels unpredictable and slightly threatening.
The sound design — spare, alien, deeply unsettling in the quiet moments — does exactly what Chahi intended: it makes the world feel real and present and vast. The absence of music for long stretches makes it hit harder when it arrives. Jean-François Freitas’s score is one of the most effective in gaming history, and it is less than twenty minutes long.
And the opening sequence — the particle accelerator, the lightning strike, Lester falling into an alien lake — remains one of the greatest openings in any game. It sets the tone completely in about ninety seconds, without a single word.
🎮 My honest opinion on One Last Breath
One Last Breath is a game I find easier to admire than to love. The visual craft is genuine, the environmental theme is sincere, and the nature manipulation mechanic is a good idea that deserved more development. But Gaia’s lack of personality and the puzzle design’s unwillingness to push itself keep it from becoming the emotionally resonant experience it clearly wants to be.
That said — for a debut game from a small Spanish studio, it is a confident and atmospheric piece of work. And I respect the tree-planting initiative more than I can reasonably articulate. If you want a short, dark, atmospheric puzzle platformer with a conscience, One Last Breath delivers enough to be worth your two hours.
Where can I play One Last Breath?
One Last Breath is available on PC via Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch. It is modestly priced and completable in two to three hours.
Games similar to Another World
Inside (2016)

The obvious comparison — dark, wordless, 2.5D, a small protagonist navigating a ruined world. Inside is more mechanically inventive and more emotionally devastating, but the visual and atmospheric kinship is real. If One Last Breath left you wanting something that does the same thing with more precision, Inside is the answer.
Hoa (2021)

Hoa shares One Last Breath’s interest in nature, restoration, and a world that needs healing — told with more warmth and less darkness. Where One Last Breath is bleak and urgent, Hoa is gentle and hopeful. Two different emotional responses to the same underlying concern about the natural world.