Voyage (2021)

Descripton

Voyage is a game I would describe as a mood more than an experience. Two survivors stranded on an alien planet, making their way home together through vast, hand-painted landscapes — no dialogue, no violence, no real explanation of anything. Just the two of them, and you guiding them forward. I find it genuinely hard to be critical of something this quietly lovely, even when I notice its limitations.

Developed by Venturous — a Swedish studio founded by two brothers, André and Johan Steen — Voyage is a short, wordless cooperative adventure that prioritises atmosphere and companionship above everything else. It is one of the gentlest games in this genre, and I mean that as a compliment.

Voyage Cover

Year: 2021
Developer: Venturous
Atmosphere: Peaceful · Dreamlike · Lonely
Visual Style: Hand-Drawn 2D · Minimalist Illustration
Focus / Pace: Exploration · Relaxed
Platforms: PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X/S · Windows · Nintendo Switch

Buy on GOG

The Story

Two survivors wake on an alien planet and set out to find their way home, guided by a fox-like creature through environments that shift from lush jungles to ancient ruins to something altogether stranger in the final chapters. The story is told entirely through what you see — carvings on walls, the remnants of a lost civilisation, occasional visions that gesture toward something larger without ever fully explaining it.

I finished Voyage with more questions than answers, and I think that is intentional. The ambiguity is the point. What I noticed is that the mystery feels earned rather than lazy — the world has clearly been thought through, even if not everything is shown to you. Some players will find that frustrating. I found it refreshing.

Voyage Screenshot
Voyage (2021)

Graphics

Stunning. The hand-painted environments are the single strongest thing Voyage has going for it, and they carry the whole experience. Each chapter shifts into a new visual register — warm jungle greens, cool underground blues, the strange golden light of a desert plateau — and every screen feels genuinely composed rather than generated. I think it is one of the most purely beautiful games in the genre, and I say that knowing the competition is serious.

My one small observation is that the two protagonists themselves look slightly simpler than the world around them — a little flat compared to the richly detailed environments. It is a minor thing, and you stop noticing after a few minutes.

Voyage Screenshot
Voyage (2021)

🤖 Did You Know?

Voyage was made entirely by two brothers — André and Johan Steen — working as Venturous out of Sweden. The music was composed by Calum Bowen, known for Snipperclips and Pikuniku, who brought a similarly playful and delicate sensibility to the score. For a debut project built by a two-person studio, the level of visual and sonic craft on display is genuinely remarkable.

Gameplay

This is where I have to be honest: Voyage is barely a game in the traditional sense. There is no jump button. Puzzles are simple — push this, pull that, combine your strength to move something heavy. The movement is deliberately slow, almost stately. Nothing will challenge you, and nothing is meant to.

I think the closest comparison is FAR: Lone Sails — a game where the traversal itself is the point, where slowing down and looking around is encouraged rather than punished. If you approach Voyage looking for mechanical depth, you will be disappointed. If you approach it as a two-hour walk through a beautiful alien world with a friend, it completely delivers.

The cooperative element is where it genuinely shines. Playing with someone else — helping them up to a ledge, stopping to hug your companion by pressing the interact button while standing side by side — gives the whole thing a warmth that the solo experience, while still pleasant, cannot quite replicate.

Atmosphere

The score by Calum Bowen is exceptional — light, curious, shifting with the environments in a way that feels completely organic. Combined with the hand-painted visuals and the near-total silence of the world, Voyage creates an atmosphere that I find genuinely difficult to shake off for a while after finishing it. It is one of those games where the feeling stays with you longer than any specific moment.

🎮 My honest opinion

Voyage is not for everyone. If you want challenge, variety, or a story that explains itself, look elsewhere. But if you want two hours of pure atmosphere — a hand-painted alien world to walk through slowly with someone you like — I think it is close to perfect at what it does. I came away from it feeling something I struggle to name, which is more than most games manage.

Also, try to play it with someone – It is a noticeably better experience shared!

Where can I play Voyage?

Voyage is available on PC via Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch. It is affordably priced and completable in a single relaxed sitting.

Games similar to Voyage

Hoa (2021)

Hoa Cover

Hoa shares Voyage’s commitment to atmosphere over challenge, hand-painted visuals, and the specific feeling of moving through a world that is simply beautiful to be in. Both are short, gentle, and aimed at players who are happy to slow down and look around.

FAR: Lone Sails (2018)

FAR Lone Sails Cover

FAR: Lone Sails is the natural companion piece for anyone drawn to Voyage’s meditative pacing and post-human landscapes. Both games are less about what you do and more about how it feels to keep moving forward — quiet, purposeful, and quietly affecting.

If you are drawn to cinematic platformers where the journey itself is the point — no combat, no pressure, just atmosphere and movement — Planet Alpha, Aspire: Ina’s Tale, and Gris all sit in the same peaceful corner of the genre.

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